Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HRJEh-AmksJ-q2aQq-5yjsc-k4yUO | 15/16/4 | 84.4 | 1.05 | 2026-07-01 15:02:58 · 35m 44s | |
| CSGO-T7mPP-PddjT-2XCWK-y9Edf-G6LHA | 17/15/3 | 93.5 | 1.29 | 2026-06-30 16:14:21 · 36m 26s | |
| CSGO-tPMqo-Pb7ey-MOnNm-XzGY5-tBCJC | 14/19/8 | 72.8 | 0.95 | 2026-06-28 14:51:17 · 44m 45s | |
| CSGO-XZTok-JDcKU-8GiV7-4OT93-8LhWA | 17/14/3 | 84.8 | 1.28 | 2026-06-23 16:43:24 · 30m 51s | |
| CSGO-dWXAk-5oWuQ-XRO6B-Lst6h-eEA2P | 15/20/8 | 80.0 | 1.02 | 2026-06-07 19:54:47 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.