Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAKUi-NwatH-CBXGf-NRbse-CY5dK | 26/15/3 | 106.3 | 1.65 | 2026-07-05 15:12:28 · 37m 12s | |
| CSGO-9zyhK-dvmXF-AxKyR-Xdwb6-WBUWJ | 10/14/3 | 65.5 | 0.76 | 2026-07-04 14:59:41 · 30m 35s | |
| CSGO-MhMoT-APOWo-Lzc8R-bdebf-ttB3J | 3/15/3 | 15.4 | 0.06 | 2026-06-30 17:01:51 · 14m 29s | |
| CSGO-WD4Pw-3aAzR-fsNRs-hNT79-6xEOP | 22/15/8 | 118.4 | 1.54 | 2026-06-30 16:15:06 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.