Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NfYuK-RqTrV-iqezP-ZOa4w-OrzUO | 15/23/3 | 52.4 | 0.72 | 2026-07-01 12:17:17 · 50m 47s | |
| CSGO-VJ2CR-vEmOD-dU6bx-AmHct-bhUzE | 10/15/7 | 56.7 | 0.80 | 2026-06-27 09:05:45 · 31m 1s | |
| CSGO-BL6Oq-DecPa-mQxDJ-YExr2-kLzkG | 11/13/3 | 62.0 | 0.91 | 2026-06-26 19:10:10 · 32m 15s | |
| CSGO-wwPFx-uLOTx-L2r6M-m2WCO-qaChP | 23/13/4 | 91.5 | 1.46 | 2026-06-24 18:13:20 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.