76561199259432514
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-29.7%Peak single-match outcome anomaly 44.2/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.52 across 5 of our matches (penalty scales above 1.4)
7.9% of kills through walls across 5 analyzed matches (penalty scales above 4%)
14.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmbhA-TvxW4-AGjO8-P9HBb-Gkb3K | 33/14/5 | 137.9 | 2.04 | 2026-07-04 17:53:05 · 32m 0s | |
| CSGO-eLQJT-xsEVr-PZRUL-5pmnF-ZoZUN | 23/9/3 | 150.5 | 2.20 | 2026-07-04 16:03:31 · 18m 59s | |
| CSGO-oA88R-rZ5n6-kwYwT-CHStv-GWRZQ | 14/14/4 | 95.7 | 1.26 | 2026-06-30 19:17:29 · 29m 2s | |
| CSGO-RdcRO-irYUc-5Jy8M-ECMGN-97V5F | 18/15/3 | 76.2 | 1.25 | 2026-06-28 13:26:02 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.