Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ddR3y-DkyTO-a5zyB-aq5kK-5naAB | 13/11/7 | 103.8 | 1.37 | 2026-07-05 17:23:36 · 20m 49s | |
| CSGO-E6vnp-9os3n-maq5b-a5Wzs-iWRKF | 16/14/4 | 69.0 | 1.09 | 2026-06-17 10:41:42 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.