Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mSmhj-N9T3K-AZMQ7-n3REj-LPGCF | 15/16/5 | 68.6 | 1.13 | 2026-07-05 09:09:25 · 38m 59s | |
| CSGO-JaOKL-Jjb2O-6zE9t-RaRqG-zbZYO | 11/7/5 | 66.4 | 1.43 | 2026-07-05 04:45:22 · 20m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.