76561199257591472
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.5%Peak single-match outcome anomaly 12.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aWoVi-jpvnx-B7UeM-sYBjB-NdT4M | 8/12/6 | 62.9 | 0.85 | 2026-07-02 19:36:12 · 28m 50s | |
| CSGO-hFYfb-2eFjG-naNc6-k94CR-377GJ | 9/14/6 | 77.6 | 0.82 | 2026-06-30 12:07:27 · 30m 15s | |
| CSGO-uSxKH-FeuhS-BceZK-4txY5-SpeOQ | 20/15/6 | 96.5 | 1.43 | 2026-06-29 21:02:48 · 33m 12s | |
| CSGO-HqvP4-8cyXP-RE8cu-N3Xtx-8rP3A | 6/12/7 | 41.3 | 0.73 | 2026-06-23 16:44:47 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.