Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GPVA3-O8rCQ-qMa5c-UpEQf-RPeyC | 25/16/8 | 121.1 | 1.56 | 2026-07-02 08:56:16 · 38m 37s | |
| CSGO-P6zaP-5mkXD-mGoPF-roiqV-vvuvE | 18/17/3 | 81.7 | 1.13 | 2026-07-01 17:20:27 · 38m 55s | |
| CSGO-2EZ7B-WZ8aa-OkX7e-jtMXo-nrXwP | 25/12/4 | 115.2 | 1.80 | 2026-06-24 16:14:30 · 35m 31s | |
| CSGO-DZEuu-RuY8p-zTT2e-VGLDJ-wcUiA | 11/19/4 | 66.6 | 0.73 | 2026-06-24 15:32:38 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.