Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hoCtJ-jCSJn-Rk5Ym-OqPdp-rDN6H | 21/15/2 | 78.1 | 1.46 | 2026-07-02 15:08:07 · 32m 11s | |
| CSGO-FOFFP-UEmJM-nqS82-myOm4-wquLA | 17/13/5 | 92.2 | 1.37 | 2026-07-01 19:04:55 · 25m 22s | |
| CSGO-JCxrb-4BcB8-oQwvL-Eyo94-wquLA | 21/18/6 | 85.6 | 1.30 | 2026-06-29 16:19:57 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.