Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mxfD-Wn8qR-o4vMC-L3kwv-VCZQM | 11/21/5 | 53.7 | 0.63 | 2026-07-02 22:29:37 · 37m 0s | |
| CSGO-A2t3d-nqYK2-T7uQc-GH6uk-DttiB | 14/15/4 | 78.4 | 0.98 | 2026-07-02 21:55:58 · 29m 24s | |
| CSGO-eCrrz-kZhUx-C9GLf-TfNAa-VaDND | 11/15/5 | 54.9 | 0.89 | 2026-07-02 20:05:09 · 32m 52s | |
| CSGO-BJDfL-fZKiD-JFTYF-Eze3f-OFSiA | 13/11/4 | 60.7 | 1.10 | 2026-07-02 19:32:39 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.