Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qeCTf-njOVu-fvFep-3aWoG-CKxbE | 35/18/5 | 129.2 | 1.80 | 2026-07-05 02:34:55 · 45m 53s | |
| CSGO-4ybrx-EDnkd-4fMCn-Z92C2-tezYP | 16/8/9 | 98.5 | 1.64 | 2026-07-05 02:06:31 · 23m 23s | |
| CSGO-Lx2bo-P7VKx-nyi8D-jQTzS-6QaJD | 22/17/7 | 98.5 | 1.40 | 2026-07-05 01:08:20 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.