Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2tbB8-NRL2E-cJQtY-HNSfD-bxfvN | 2/16/5 | 28.6 | 0.09 | 2026-07-05 16:43:18 · 30m 57s | |
| CSGO-CC3OG-axZea-pavFC-pFGfx-RWPUD | 12/17/2 | 59.0 | 0.80 | 2026-06-24 16:08:38 · 43m 41s | |
| CSGO-aEceq-4BE7p-EQo4c-EnXmN-u8SKF | 14/15/2 | 64.9 | 0.96 | 2026-06-23 14:54:45 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.