Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sbM6U-x9vVX-FrGKi-ma8WQ-uwzpH | 5/16/2 | 40.4 | 0.35 | 2026-07-01 15:35:37 · 21m 56s | |
| CSGO-O2ESV-J43CV-nHx8B-ymSMu-ohtnC | 3/14/1 | 28.4 | 0.18 | 2026-06-30 23:08:21 · 18m 25s | |
| CSGO-uGqss-kvnoc-uKacM-4Zi3n-DXykG | 6/21/6 | 63.3 | 0.40 | 2026-06-30 22:26:26 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.