Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t85dC-BxoHL-OuyO2-BFift-uWq7C | 17/5/2 | 93.4 | 1.77 | 2026-07-01 16:35:36 · 23m 7s | |
| CSGO-ieqjb-EM65O-WHx6H-KrK6A-zKkXM | 17/10/4 | 97.0 | 1.63 | 2026-07-01 16:07:25 · 22m 59s | |
| CSGO-CPbX7-3W9oM-U4fxX-ednFG-pJGrL | 12/14/3 | 68.6 | 0.83 | 2026-06-30 18:43:37 · 27m 27s | |
| CSGO-2EkMW-vWBaW-UK7ka-kr7LA-4yTaK | 9/17/4 | 69.9 | 0.64 | 2026-06-30 18:13:15 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.