76561199246470372
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-8%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-11.3%Peak single-match outcome anomaly 23/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.1% of kills through walls across 6 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YJfrD-DNSEa-2O4yQ-voaq3-GfhLJ | 23/15/7 | 126.3 | 1.64 | 2026-07-06 08:55:49 · 30m 12s | |
| CSGO-kzQP8-jhU9L-joum6-Nqhot-n2ohH | 13/16/6 | 68.0 | 0.99 | 2026-06-26 22:45:44 · 31m 6s | |
| CSGO-humS3-T6KdS-N4HhD-jQeAH-RJ8CH | 20/18/5 | 103.8 | 1.38 | 2026-06-23 20:56:30 · 36m 11s | |
| CSGO-BHke2-HrZ5V-v672p-TuVM8-qTY2Q | 9/23/13 | 72.0 | 0.62 | 2026-06-23 20:13:20 · 38m 44s | |
| CSGO-29mYw-9xMuw-baMSk-4J8Z7-LzHCF | 13/16/3 | 75.0 | 0.87 | 2026-06-13 21:43:36 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.