Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qcwHp-KLPkB-tCTQE-wjHUo-PXOYE | 1/17/1 | 19.1 | -0.18 | 2026-06-26 20:34:22 · 24m 32s | |
| CSGO-oY5hH-JSQO8-rHNY3-O7n29-idBpF | 2/18/3 | 18.5 | 0.14 | 2026-06-26 19:42:26 · 31m 27s | |
| CSGO-5yZMN-SAp9X-DnofW-zqkkz-RrSnB | 3/18/6 | 33.4 | 0.27 | 2026-06-25 18:36:45 · 35m 19s | |
| CSGO-kQQ8i-xx3CJ-PAFZy-EzXeC-BAGyB | 5/15/2 | 18.7 | 0.42 | 2026-06-23 19:05:18 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.