Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rm69U-wXkhr-QCnaQ-d3bLn-u4XbD | 18/21/3 | 80.0 | 1.00 | 2026-07-01 15:46:21 · 40m 24s | |
| CSGO-hcjXx-ObKf4-aAV2k-cc6Vw-fVt8O | 16/19/4 | 78.9 | 1.10 | 2026-06-28 19:34:46 · 38m 19s | |
| CSGO-MJwpT-dkBai-Vwyu9-zdEdf-YYmQD | 28/18/6 | 125.1 | 1.66 | 2026-06-28 18:50:42 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.