76561199244750037
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+4%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-18%Peak single-match outcome anomaly 35.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 2.05 across 4 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3yVt8-w3HDv-zRKwO-5epQZ-fuW5F | 22/17/4 | 93.2 | 1.37 | 2026-07-01 20:36:36 · 37m 50s | |
| CSGO-BBfzE-ozjRy-HstOV-7x65f-dE4BO | 24/7/3 | 110.2 | 1.94 | 2026-07-01 20:05:01 · 28m 56s | |
| CSGO-UdZLs-UWanx-kCa4G-KuiBF-Xo3mA | 16/6/2 | 79.1 | 1.60 | 2026-06-28 17:27:00 · 26m 0s | |
| CSGO-wFqH3-ijwto-ccCWV-8MLxN-2aUeL | 9/9/0 | 49.9 | 0.82 | 2026-06-21 17:26:06 · 12m 10s | |
| CSGO-oAUpF-RpDCD-Fhwta-pZhvi-d4FdH | 12/15/3 | 69.0 | 0.95 | 2026-06-19 21:27:20 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.