Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apJQM-Ux6eJ-XX8Wf-MiTRE-5KKeB | 13/19/6 | 75.7 | 0.95 | 2026-07-04 16:36:05 · 33m 6s | |
| CSGO-AYOUz-3UpOY-K9VoT-83cDX-Bkb3K | 17/17/7 | 61.8 | 1.03 | 2026-06-30 19:10:10 · 48m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.