Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OrtRc-dfK9s-xJ5Vt-VuuPC-jTiLJ | 15/13/5 | 83.7 | 1.29 | 2026-06-27 18:07:30 · 30m 26s | |
| CSGO-d5xvm-G8mvn-VQGhB-4BFK8-6z8aC | 13/16/4 | 65.2 | 0.92 | 2026-06-26 10:00:47 · 34m 10s | |
| CSGO-Tec7w-7LQkp-LvfG5-G9BvJ-O9tvE | 14/21/6 | 72.7 | 0.78 | 2026-06-20 10:27:53 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.