Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZnrXz-f4Udh-5Dz6Q-RPtRJ-R8diK | 31/21/8 | 104.2 | 1.55 | 2026-07-03 18:28:18 · 45m 11s | |
| CSGO-S5d4H-teVPO-mD8qD-Ys6AG-pJGrL | 23/19/5 | 69.9 | 1.14 | 2026-07-01 18:36:53 · 50m 52s | |
| CSGO-2b4AN-Xaw2Z-HQW3m-NKRwZ-pQzMM | 18/17/5 | 88.5 | 1.22 | 2026-07-01 17:52:21 · 42m 0s | |
| CSGO-Bdchd-zRfJu-RiLjV-nUZQS-7aUeL | 13/17/4 | 51.0 | 0.78 | 2026-07-01 13:24:31 · 25m 33s | |
| CSGO-FV5ZX-tG4mM-CGQqy-ibLwS-UbJGG | 9/14/6 | 70.4 | 0.94 | 2026-06-28 16:47:47 · 28m 15s | |
| CSGO-Kdoyt-pB4a4-cKTdN-3tA6G-ZoZUN | 20/20/6 | 97.5 | 1.19 | 2026-06-28 13:13:27 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.