Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rrAJZ-jYaXu-DJzPw-SnzLV-j7xbE | 21/13/6 | 90.8 | 1.52 | 2026-07-02 12:54:09 · 31m 17s | |
| CSGO-OffkD-WcGzm-FT4wV-KTxCM-AJQRO | 14/7/5 | 68.7 | 1.38 | 2026-07-01 15:15:19 · 26m 17s | |
| CSGO-h835E-wFT8A-dMdpY-7KwVd-pipNO | 15/21/7 | 82.3 | 0.98 | 2026-06-27 22:00:44 · 37m 20s | |
| CSGO-h5EPe-ajKcG-kzUVK-O6CzU-TGwPB | 11/4/2 | 115.8 | 1.77 | 2026-06-24 10:48:56 · 18m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.