Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GVjk2-FarVL-FQ3qA-7ouhk-at3NF | 22/12/8 | 118.9 | 1.84 | 2026-07-03 17:16:21 · 28m 9s | |
| CSGO-SD7N6-boEsn-vvyJv-usjki-djEuA | 7/15/7 | 68.2 | 0.72 | 2026-07-02 17:47:27 · 25m 48s | |
| CSGO-2c9qL-yK9FP-dd56h-9HbMo-Piq3B | 22/19/9 | 103.0 | 1.38 | 2026-07-02 17:08:30 · 34m 33s | |
| CSGO-XiuGp-NL3fu-qpr79-NNadc-9EacP | 18/19/3 | 81.3 | 1.08 | 2026-07-02 16:25:25 · 36m 10s | |
| CSGO-Jnuqs-bnvwm-zJtvW-aDObs-BDQqJ | 14/14/10 | 110.5 | 1.39 | 2026-06-22 07:49:35 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.