Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mxUoN-PcGk3-hzq9o-642ZW-yjDFN | 2/13/4 | 43.4 | 0.36 | 2026-07-01 20:38:04 · 27m 11s | |
| CSGO-x4BRH-sSVrp-W9NWz-dLNSk-iXc3K | 8/20/6 | 62.7 | 0.50 | 2026-07-01 17:27:40 · 33m 42s | |
| CSGO-cZxKF-kRVkd-Rm5y9-iXxAo-6CQqJ | 21/13/6 | 90.3 | 1.47 | 2026-07-01 16:39:12 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.