Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiO7b-UCLVt-kiPAc-OKB4k-GOBJC | 20/14/4 | 103.6 | 1.42 | 2026-07-03 09:52:16 · 34m 19s | |
| CSGO-KPZDp-GXAa4-QLRDN-8yVoV-FaFSQ | 13/15/6 | 62.3 | 0.97 | 2026-07-03 02:08:47 · 34m 7s | |
| CSGO-OLEKF-QfKZb-SsjUN-PxFPF-oncFO | 17/19/5 | 82.6 | 0.90 | 2026-07-03 02:08:47 · 38m 50s | |
| CSGO-SRr2V-BLSkN-mYHhb-RO8ZZ-XZrKG | 18/13/7 | 90.3 | 1.42 | 2026-07-03 02:08:47 · 33m 27s | |
| CSGO-VceMO-JMDNx-eYeSJ-sTGtM-68kHB | 13/21/5 | 64.0 | 0.72 | 2026-06-23 23:51:43 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.