76561199240911149
Our own 0β100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos β not Leetify's rating. Each row below shows its raw value, its 0β100 sub-score and how many points it contributed to the final number.
Provisional β based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0β100 sub-score. Contribution = sub-score Γ (renormalized weight). Not affiliated with Valve/Leetify/FACEIT β this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+15%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Cross-Platform Consistency
-5%FACEIT level 6 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-11%9.5% of kills through walls across 2 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DtKHz-MCHBk-PFqFV-oYSKB-nKurD | 11/14/2 | 68.4 | 0.89 | 2026-06-29 15:23:24 Β· 28m 51s | |
| CSGO-PrQhd-qFyir-FBCCB-kpP2s-R47yD | 10/10/7 | 90.3 | 1.25 | 2026-06-17 16:44:41 Β· 21m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.