Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AWo9P-mbWn7-CNZ8m-edWKR-nRyQN | 21/20/5 | 97.4 | 1.23 | 2026-06-24 11:55:09 · 43m 47s | |
| CSGO-tmMHA-Exqkx-F2ish-LkiVH-t9XDJ | 17/12/2 | 84.0 | 1.35 | 2026-06-22 19:40:29 · 26m 11s | |
| CSGO-oEWRP-c7psN-xcNGs-wqiNn-93aNE | 12/17/3 | 78.2 | 0.85 | 2026-06-21 19:54:40 · 29m 12s | |
| CSGO-FQ2xH-Gq7Q5-ZObnz-d2FO4-zz8aC | 9/16/6 | 82.3 | 0.87 | 2026-06-18 09:27:00 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.