Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YubhQ-z5RrF-SWAcY-Pevbn-93aNE | 13/17/3 | 60.2 | 0.86 | 2026-06-23 17:43:20 · 37m 47s | |
| CSGO-WRj2p-qOCbx-ATzcp-7FZqp-yXvzF | 7/13/3 | 43.3 | 0.62 | 2026-06-23 16:57:37 · 33m 17s | |
| CSGO-QD5mH-63jWh-cZfUu-ntPvE-pdBpF | 17/16/4 | 67.5 | 1.10 | 2026-06-23 16:14:33 · 38m 43s | |
| CSGO-WSv2U-GqtFZ-897dU-bUdjh-mYb7L | 8/13/2 | 50.4 | 0.65 | 2026-06-23 15:34:25 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.