Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSn2G-vszjK-3fN5S-7xUvi-LiHvM | 11/16/5 | 66.9 | 0.80 | 2026-06-27 19:30:44 · 33m 20s | |
| CSGO-yRrOz-kEATN-roCjx-AnmqM-CnF8D | 20/7/3 | 102.2 | 1.81 | 2026-06-27 18:23:46 · 29m 25s | |
| CSGO-ASMDk-tS5m9-TmML8-Swqsv-sCHCF | 15/13/3 | 76.0 | 1.14 | 2026-06-26 18:51:39 · 30m 5s | |
| CSGO-VTLsH-fkf2N-jwHRr-AtGec-FkBAA | 3/10/6 | 34.1 | 0.47 | 2026-06-19 14:35:16 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.