Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eoQu3-kit2r-m2juz-3z46d-sOYQM | 8/13/2 | 46.7 | 0.69 | 2026-07-04 07:50:12 · 25m 36s | |
| CSGO-K4f9Z-CaJJd-6fRpz-GoPU4-KBdqA | 7/11/2 | 36.7 | 0.73 | 2026-07-04 07:21:24 · 25m 24s | |
| CSGO-XjFdh-FMnmF-SreKM-JSXcj-WEDVF | 5/15/2 | 35.1 | 0.30 | 2026-07-04 06:45:45 · 31m 40s | |
| CSGO-3Gvi4-BqyzD-ZyYi6-WRn7i-SsONN | 4/17/3 | 45.1 | 0.19 | 2026-07-04 06:11:56 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.