Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sOsAr-Poq7Q-7H7cL-SDXzj-2sUvD | 22/16/10 | 89.3 | 1.43 | 2026-06-29 21:57:26 · 40m 0s | |
| CSGO-CD6qw-NHsv9-8ZpPd-WSccT-BHLXL | 18/17/10 | 107.6 | 1.32 | 2026-06-29 21:19:55 · 33m 28s | |
| CSGO-D2cw4-5E8fn-nDhqD-8zbxw-fCsOH | 7/15/1 | 69.6 | 0.55 | 2026-06-28 21:53:29 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.