Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WtjD7-9DKNV-nB6eq-j9Z8C-BynUE | 29/18/3 | 114.8 | 1.61 | 2026-07-05 10:05:44 · 38m 31s | |
| CSGO-HQdMc-eu7Fw-Cmu6T-WR9q6-wyTaK | 14/8/3 | 84.4 | 1.39 | 2026-06-23 20:59:32 · 21m 24s | |
| CSGO-4ztZU-3NhwD-yF4yE-E9fbc-4YKsE | 17/13/4 | 90.2 | 1.35 | 2026-06-12 11:03:00 · 22m 52s | |
| CSGO-peo7i-TyzQE-tn7w7-jEdxU-jvV9G | 13/18/5 | 76.4 | 0.91 | 2026-06-08 20:29:49 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.