Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WsmFJ-GVUVJ-9xfF4-bNp4Q-WmPhG | 18/7/4 | 118.0 | 1.94 | 2026-07-05 00:11:36 · 20m 3s | |
| CSGO-m7xBw-XNLKN-Vc9wS-zF7zU-nuGvM | 25/9/7 | 135.3 | 1.95 | 2026-07-04 14:03:58 · 31m 51s | |
| CSGO-G9U9k-WcrAm-NV8qF-SXwZ5-PeS8N | 6/14/5 | 62.4 | 0.61 | 2026-07-04 00:47:19 · 27m 33s | |
| CSGO-sGWUT-57SsL-amJDs-WxGLj-SsONN | 15/16/5 | 63.1 | 1.02 | 2026-07-03 23:57:18 · 44m 31s | |
| CSGO-BCNQX-MbEdu-S3CkC-FVT2o-74wPB | 18/22/8 | 70.6 | 0.95 | 2026-07-01 19:48:49 · 47m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.