Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jundu-bitxh-zA9C5-CBvdn-TO2xK | 18/17/4 | 94.2 | 1.18 | 2026-07-04 20:46:59 · 34m 16s | |
| CSGO-MFYbZ-ZAXeK-HLC37-iPVuL-Vb37M | 23/12/4 | 124.7 | 1.73 | 2026-06-30 21:41:02 · 34m 59s | |
| CSGO-6k8fX-GBNy4-ryqtN-HLikk-WifiK | 21/15/5 | 102.9 | 1.39 | 2026-06-25 22:04:08 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.