Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RrvAK-D7OzW-AtkWz-3xP28-PBdqA | 24/24/10 | 101.6 | 1.25 | 2026-07-02 17:07:49 · 48m 15s | |
| CSGO-3EfWK-cqtom-xwqjA-6BkGd-pZG8D | 16/8/4 | 99.9 | 1.50 | 2026-07-01 04:59:59 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.