Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9UAP-Fu8J8-uQ5QU-6FWU6-6KAMK | 7/10/5 | 52.2 | 0.72 | 2026-07-04 15:34:44 · 17m 2s | |
| CSGO-vf3sx-ZZFT4-nZZOP-AiWUT-ekAUM | 10/14/2 | 66.8 | 0.84 | 2026-07-04 15:01:42 · 26m 25s | |
| CSGO-ySGwO-iuaxW-7SVrh-WnhkP-66r4N | 20/20/11 | 70.9 | 1.06 | 2026-07-03 22:42:08 · 45m 11s | |
| CSGO-j8yFj-E9fyN-kBJAT-oeY78-eAFKO | 15/18/7 | 81.9 | 1.04 | 2026-07-03 21:52:07 · 36m 38s | |
| CSGO-UJodh-55cPU-mRoxF-22Ch6-myBcO | 9/17/8 | 54.0 | 0.66 | 2026-07-02 21:58:06 · 35m 12s | |
| CSGO-AyYpe-CRPiF-wi9Zn-QC7Gq-aXnMC | 10/16/8 | 70.1 | 0.92 | 2026-07-02 21:16:42 · 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.