Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SzSxZ-JROLc-qn9mY-aLy8T-8aaUN | 14/25/4 | 61.7 | 0.61 | 2026-06-23 20:49:11 · 51m 41s | |
| CSGO-Njysa-dA26E-6kjDk-bk9CN-3wqVQ | 18/12/3 | 91.7 | 1.47 | 2026-06-23 18:43:57 · 26m 0s | |
| CSGO-AaTjH-znSH9-Cu9wG-wX38F-FJiPK | 17/15/2 | 90.9 | 1.06 | 2026-06-23 18:04:46 · 35m 19s | |
| CSGO-rzuN3-5FKbx-Cm37q-UAQkR-yGvjN | 20/12/9 | 139.6 | 1.93 | 2026-06-19 16:46:49 · 22m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.