Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XKuGb-oH4ok-R7scs-32Txp-q3SiA | 7/18/4 | 48.8 | 0.43 | 2026-07-03 21:05:22 · 28m 5s | |
| CSGO-ePxiM-D3ejQ-sUHcs-NVNFO-hwAAA | 3/8/2 | 20.5 | 0.35 | 2026-07-03 20:49:00 · 12m 16s | |
| CSGO-d62L5-Bruv4-onHvY-M5kdN-hRyQN | 8/20/2 | 33.3 | 0.38 | 2026-06-21 10:33:20 · 37m 40s | |
| CSGO-eHf6Y-V8fuv-qdbmu-MGbTk-n5tdA | 18/16/6 | 98.6 | 1.32 | 2026-06-18 17:35:35 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.