Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zmHPe-wha8T-L4JOF-bobFt-3rP3A | 4/18/4 | 28.3 | 0.32 | 2026-07-07 18:03:30 · 38m 11s | |
| CSGO-3zZD7-mxayr-nnhJF-88n88-PKD7K | 14/16/7 | 63.8 | 0.99 | 2026-07-07 17:23:14 · 38m 7s | |
| CSGO-poP3C-vZ2Ba-f7DU9-dnBWp-QXpRP | 7/18/1 | 36.2 | 0.36 | 2026-07-07 16:37:59 · 35m 15s | |
| CSGO-BWNwB-7dcZe-iyAeH-Fv7Qy-Nf78F | 15/14/5 | 68.0 | 1.08 | 2026-07-07 15:38:32 · 30m 23s | |
| CSGO-pUexJ-Bt7Wx-dNrDj-6uOtV-T6TvD | 7/16/2 | 57.1 | 0.47 | 2026-07-07 15:15:18 · 19m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.