76561199236521383
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+10%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
Fewer than 10 games owned
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-2.9%Peak single-match outcome anomaly 12.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X3BV8-O99Wf-m7htu-jBwnu-n2ohH | 12/17/6 | 46.0 | 0.74 | 2026-07-01 06:30:16 · 41m 47s | |
| CSGO-W8Nfj-HQ9Uh-K3Ak3-47KwP-ASfCG | 10/15/1 | 79.9 | 0.81 | 2026-06-26 07:04:01 · 22m 53s | |
| CSGO-yoWJQ-wc6mJ-fGz4q-Hd25J-28CBM | 15/15/6 | 81.8 | 1.19 | 2026-06-26 06:16:51 · 33m 6s | |
| CSGO-4HGFd-kkrXa-TvmFy-a2L4f-PjNpP | 20/16/7 | 109.4 | 1.34 | 2026-06-25 11:49:29 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.