76561199236377372
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.8%Peak single-match outcome anomaly 8.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of kills through walls across 5 analyzed matches (penalty scales above 4%)
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jwhbn-FeNKU-67CQk-cQv7Q-HvoNO | 19/17/7 | 94.2 | 1.35 | 2026-07-03 20:15:40 · 35m 37s | |
| CSGO-MmK9T-F7cTW-b5oMS-GzV7T-eR9jE | 19/13/4 | 82.3 | 1.35 | 2026-07-02 21:49:51 · 26m 45s | |
| CSGO-b5XCi-xMUpB-X8UON-AyGOi-G4R4M | 17/16/2 | 90.0 | 1.27 | 2026-07-02 20:50:22 · 24m 46s | |
| CSGO-APRWT-MQQuQ-W5fhv-Lwohw-ZrPJM | 24/22/7 | 83.9 | 1.17 | 2026-07-01 16:46:13 · 53m 39s | |
| CSGO-64f5u-dNPic-xEieq-5c5bP-qHBxH | 15/22/9 | 65.9 | 0.84 | 2026-07-01 12:27:13 · 55m 5s | |
| CSGO-KAejR-PUbU8-ko8rP-Rb2Va-R5vjN | 18/21/7 | 67.6 | 0.90 | 2026-07-01 11:39:30 · 43m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.