Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GiGuU-NDDS3-B8Xi5-3nhty-CNnQD | 17/18/5 | 68.2 | 1.06 | 2026-06-26 21:30:05 · 36m 51s | |
| CSGO-RNPY8-EEJXC-HJ86d-MjbKc-FZieC | 15/15/5 | 83.0 | 1.14 | 2026-06-26 20:52:08 · 34m 58s | |
| CSGO-n7ifN-D9SsV-wW5Xn-ZFjDs-4rquL | 16/15/8 | 89.9 | 1.28 | 2026-06-20 20:57:27 · 39m 21s | |
| CSGO-977ct-4NXUZ-i3AY4-DTvdo-niyfF | 19/17/3 | 90.4 | 1.16 | 2026-06-20 20:18:03 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.