Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fk4tm-pyOyX-Unrvh-H3qiA-kdbhQ | 17/20/6 | 79.6 | 1.03 | 2026-06-30 20:37:05 · 36m 56s | |
| CSGO-vARQj-fn8t2-9JYeN-TR9Ks-jWX9G | 19/9/5 | 123.2 | 1.86 | 2026-06-30 20:07:30 · 25m 54s | |
| CSGO-UysDm-yGBLj-ZWGeD-Hs5N3-ZLhnL | 4/13/3 | 37.3 | 0.31 | 2026-06-30 19:35:00 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.