Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3V6Be-s6R7N-cyjBW-TvyfB-vT88F | 12/15/7 | 93.3 | 1.10 | 2026-07-03 21:48:06 · 31m 16s | |
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 11/22/4 | 58.3 | 0.57 | 2026-07-01 10:12:20 · 42m 8s | |
| CSGO-6etQV-LS9uS-A7N3Q-btOkC-8TryM | 7/2/0 | 108.2 | 1.85 | 2026-06-26 22:31:51 · 7m 4s | |
| CSGO-J8TTD-SRekD-Pjb8e-X5Mr8-MVunC | 20/15/5 | 98.5 | 1.37 | 2026-06-21 13:16:11 · 38m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.