Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nmUhO-dzwXc-UWCuf-aoKD2-CLtCQ | 15/12/3 | 78.3 | 1.20 | 2026-07-05 19:29:48 · 29m 30s | |
| CSGO-Wm6EY-8A9VX-rGrTw-qdbct-yCfyC | 23/11/5 | 104.2 | 1.75 | 2026-06-30 18:29:58 · 34m 48s | |
| CSGO-QrZu2-Ra7rX-wJxzH-uq3tm-EtLbM | 8/16/4 | 59.2 | 0.69 | 2026-06-28 19:35:23 · 32m 13s | |
| CSGO-rOOf3-6PTEj-ChRLC-4YYG4-cfP7B | 20/14/6 | 93.0 | 1.45 | 2026-06-21 18:56:47 · 42m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.