76561199234430591
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-0.8%2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LsdQC-XmaDz-bJkNT-NT6mk-2sUvD | 15/18/8 | 64.2 | 0.96 | 2026-06-27 19:14:00 · 38m 10s | |
| CSGO-qX2oX-58oUz-5m7Zm-aGWQf-6O53L | 17/14/2 | 80.0 | 1.20 | 2026-06-24 20:30:36 · 31m 7s | |
| CSGO-irpxP-dHMXD-LKSKo-Be2H8-rL7ZJ | 13/18/3 | 88.1 | 0.83 | 2026-06-24 19:56:51 · 29m 53s | |
| CSGO-pjZOe-zvMGn-4bTiJ-p99Ri-ZOQmH | 16/19/10 | 96.8 | 1.12 | 2026-06-17 20:07:14 · 38m 11s | |
| CSGO-kGW3c-Fa9di-snPZB-xWz95-ddbhQ | 13/16/5 | 61.9 | 0.94 | 2026-06-17 18:59:00 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.