Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oe93K-UBJkp-BTAXs-b6zo3-seYfE | 14/17/5 | 73.3 | 0.96 | 2026-06-19 20:15:34 · 40m 51s | |
| CSGO-rkBhN-TMKKr-idwdH-DarzS-eR9jE | 8/3/3 | 92.8 | 1.63 | 2026-06-19 19:52:37 · 13m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.