Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pcjn5-xUEwY-CWfEa-OSCqT-ym7SA | 22/20/6 | 90.4 | 1.30 | 2026-07-04 06:20:07 · 40m 8s | |
| CSGO-xJhdm-sbbcS-7CzUj-iejuj-5XEyB | 14/14/3 | 82.2 | 1.13 | 2026-07-04 04:15:20 · 29m 25s | |
| CSGO-8Pufa-wVFVN-DzLjA-BW4DS-awkMC | 15/7/0 | 66.4 | 1.44 | 2026-07-04 03:49:45 · 22m 42s | |
| CSGO-tEPT5-FKSWj-J5uzh-o7yyN-ExFKO | 1/13/1 | 12.8 | -0.19 | 2026-07-03 21:30:31 · 19m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.