Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qGbKZ-6hR2n-VYQSV-uaUrh-DFAkE | 13/20/5 | 60.5 | 0.70 | 2026-07-02 14:17:19 · 44m 45s | |
| CSGO-evSjz-nWCUa-9JXUi-ii7N9-hd5yD | 13/16/7 | 76.6 | 0.96 | 2026-06-20 11:34:52 · 36m 22s | |
| CSGO-XqYGZ-GGN8p-qrEVG-RPmzK-qoXPA | 14/13/4 | 94.8 | 1.25 | 2026-06-18 21:07:49 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.