76561199233243284
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player was banned by Valve after the analyzed match, which is a very strong indicator. However, our own demo analysis only covers one match, capping our confidence at low despite the ban.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-27 20:05:15
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player was banned by Valve after the analyzed match, which is a very strong indicator. However, our own demo analysis only covers one match, capping our confidence at low despite the ban.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-25%Base penalty -25%, full weight (ban < 1 year old)
Cross-Platform Consistency
-5%FACEIT level 8 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-60%Valve banned this account on ~2026-07-22 - AFTER a match we parsed (2026-06-25 19:20:11). The ban falls inside our observation window, not some years-old record from another game.
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CuKEc-fpecd-ZWYEf-VLOiu-z2dOQ | 17/15/5 | 79.4 | 1.04 | 2026-06-25 19:20:11 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.